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Tetris Wouldn't Succeed at The Game Awards — An Additional Classification Might Solve This

Whenever a major awards ceremony approaches, you'll find an outcry to include of new categories to honor overlooked contributions and satisfy the passions of followers dedicated to specific genres.

Another commentator has already made supporting a scary games classification. That would be fantastic. Equally deserving are strategy board titles, which is someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, I possess a compelling case for why my demand remains most pressing and significant. The demand is this: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre is not a science; it’s very subjective, and typically spark debates concluding with vague boundaries. There’s a reason film award organizations don’t do it. But it is an unavoidable compromise for the industry of interactive entertainment, which are so diverse it's challenging to consider them one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories actually cover numerous genres, and you can find room for most games within them.

Different situation exists for logic-based experiences. No appropriate category exists for their placement. Think about these this year’s best games, each quite distinct: the architectural riddles of one title, intense tile-matching in a different title, thought-provoking social scenarios of a third title. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

Many instances occur outstanding logic titles launched regularly that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, VR/AR Game, or the intensely contested independent game categories.

  • One classic puzzle game received no recognition completely that year
  • Another creative title was excluded during that ceremony
  • Well-received sorting experience got ignored that year
  • Just some puzzle games scraped into niche award types

Significance of Puzzle Games

Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles rank among most engaged experiences globally maintaining this status for over a decade.

The legendary block-stacking game challenges well-known building titles for the title of most purchased experience; it’s also in the running for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, since numerous excellent so many good games out.

To emphasize again, these include experiences lacking appropriate categories at major gaming awards. Puzzle game makers are working at the demanding boundary interactive creation, creating some of essential manifestations of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Don't make them wait generations.

MB
About the author

Martha Bradshaw

A passionate esports journalist and gaming enthusiast with over a decade of experience covering competitive gaming scenes.

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